Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
59
of 100
Frontline
Damage soaked and mitigated for the duo
41
of 100
Utility
Healing and shielding for the duo
23
of 100
Control
Crowd control uptime and immobilizations
49
of 100
Mechanics
Skillshots landed and dodged
56
of 100
last 60season96 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
25.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
11 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Utility
Heals + shields / min
11 vs 51 typical
Keep the heal for the moment the opponent commits.
Identity
Contender
No axis stands out above the field.
Among Arena players, damage leads at 59 of 100, built on 12% team damage share and 1622 damage a minute. Utility trails at 23, with 11 ally heal + shield a minute.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 31.6, in your losses 19.9 · 48W 48L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 13, in your losses 13 · 48W 48L
Arena players with above-median heals + shields a minute win 37% of games; below it, 32%.
This season, in your wins 13, in your losses 13 · 48W 48L