Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ supports, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
84
of 100
Utility
Healing, shielding, lockdown and saves for allies
33
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
57
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season98 games
What to work on
60 gamesVisionStart here
Vision score / min
2.22 vs 2.86 typical
Deep wards after a won fight and a sweep before every objective.
Vision
Wards cleared / game
5.9 vs 7.9 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Objective damage / min
212 vs 126
91 of 100 against Master+ Anivia players, and it matters: the better half of Anivia supports wins 71% of games, the other half 27%.
Kills / min
0.18 vs 0.12
89 of 100 against Master+ Anivia players, and it matters: the better half of Anivia supports wins 57% of games, the other half 40%.
Turret plates / game
7.9 vs 6.3
70 of 100 against Master+ Anivia players, and it matters: the better half of Anivia supports wins 76% of games, the other half 23%.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 84 of 100, built on 19% team damage share and 719 damage a minute. Utility trails at 32, with 12 ally heal + shield a minute.
Among supports
Anivia supports with above-median vision score a minute win 55% of games; below it, 43%.
This season, in your wins 2.27, in your losses 2.15 · 51W 47L
Anivia supports with above-median wards cleared a game win 52% of games; below it, 47%.
This season, in your wins 6.2, in your losses 5.8 · 51W 47L