Playstyle radar
19 gamesCompared with top laners of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
35
of 100
Damage
Damage per minute and share of the team's damage
21
of 100
Farming
CS pace, gold income and early-lane farm
14
of 100
Vision
Vision score, control wards and ward clears
10
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
19 gamesFarmingStart here
CS / min
5.8 vs 7.2 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
634 vs 813 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
CS at 10 min
53.4 vs 70.2 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Not a priority
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 53 of 100, built on 10% time spent dead and 0.21 deaths a minute. Vision trails at 9, with 0.35 vision score a minute.
Among top laners
top laners with above-median CS a minute win 58% of games; below it, 42%.
top laners with above-median damage a minute win 59% of games; below it, 41%.
top laners with above-median CS at 10 min win 54% of games; below it, 46%.