Playstyle
25 games
Playstyle radar
25 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
62
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
57
of 100
What to work on
25 gamesDamageStart here
Damage / min
838 vs 942 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Aggression
Kill participation
42% vs 48% typical
Rotate toward fights as they start and finish the kills your team sets up.
Vision
Control wards / game
0.0 vs 0.1 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Objective damage / min
798 vs 567
88 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 81% of games, the other half 20%.
Deaths / min
0.20 vs 0.25
77 of 100 against Draven players, and it matters: the better half of Draven bot laners wins 69% of games, the other half 32%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among bot laners, objectives leads at 65 of 100, built on 10.0 turret plates a game and 734 objective damage a minute. Vision trails at 30, with 0.4 control wards a game.
Among bot laners
Draven bot laners with above-median damage a minute win 66% of games; below it, 34%.
In your wins 844, in your losses 704 · 14W 11L
Draven bot laners with above-median kill participation win 56% of games; below it, 45%.
In your wins 49%, in your losses 50% · 14W 11L
Draven bot laners with above-median control wards a game win 54% of games; below it, 49%.
In your wins 0.1, in your losses 0.7 · 14W 11L