Playstyle radar
10 gamesCompared with Emerald bot laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
30
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
36
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
55
of 100
What to work on
10 gamesVisionStart here
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
First blood rate
0% vs 13% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Aggression
Solo kills / game
0.5 vs 0.7 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Epic monsters / game
2.8 vs 1.4
100 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 75% of games, the other half 31%.
Turret plates / game
11.9 vs 9.0
85 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 78% of games, the other half 21%.
Time spent dead
8% vs 10%
72 of 100 against bot laners, and it matters: the better half of Emerald bot laners wins 64% of games, the other half 34%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, objectives leads at 57 of 100, built on 2.3 epic monsters a game and 9.5 turret plates a game. Aggression trails at 31, with 0% first blood rate.
Among bot laners
Emerald bot laners with above-median control wards a game win 52% of games; below it, 47%.
Emerald bot laners with above-median first blood rate win 56% of games; below it, 48%.
Emerald bot laners with above-median solo kills a game win 55% of games; below it, 43%.