Playstyle radar
12 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
40
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
What to work on
12 gamesObjectivesStart here
Epic monsters / game
0.2 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Wards cleared / game
0.8 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Vision
Control wards / game
0.0 vs 0.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Damage / min
1011 vs 851
79 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 60% of games, the other half 39%.
First blood rate
33% vs 8%
100 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 57% of games, the other half 48%.
Kill participation
48% vs 43%
72 of 100 against mid laners. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 76 of 100, built on 937 damage a minute and 25% team damage share. Objectives trails at 35, with 0.8 epic monsters a game.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.
Emerald mid laners with above-median control wards a game win 52% of games; below it, 47%.