Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
50
of 100
Farming
CS pace, gold income and early-lane farm
48
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
47
of 100
last 60season92 games
What to work on
60 gamesFarmingStart here
Gold / min
408 vs 433 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Survivability
Time spent dead
12% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
279 vs 325 typical
Hit the objective while the team holds the area instead of chasing.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, vision leads at 55 of 100, built on 1.72 vision score a minute and 4.5 wards cleared a game. Aggression trails at 37, with 3% first blood rate.
Among mid laners
Master+ mid laners with above-median gold a minute win 71% of games; below it, 33%.
This season, in your wins 402, in your losses 367 · 45W 47L
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
This season, in your wins 10%, in your losses 13% · 44W 47L
Master+ mid laners with above-median objective damage a minute win 75% of games; below it, 29%.
This season, in your wins 531, in your losses 147 · 42W 38L