Playstyle radar
60 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
42
of 100
Utility
Healing, shielding, lockdown and saves for allies
44
of 100
Vision
Vision score, control wards and ward clears
32
of 100
Objectives
Epic monsters, objective damage and plates
28
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
25
of 100
last 60season148 games
What to work on
60 gamesSurvivabilityStart here
Deaths / min
0.34 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
14% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.8 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
CC seconds / min
1.7 vs 1.3
80 of 100 against supports. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, aggression leads at 45 of 100, built on 1.0 solo kills a game and 52% kill participation. Survivability trails at 27, with 0.28 deaths a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.25, in your losses 0.34 · 67W 81L
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
This season, in your wins 11%, in your losses 15% · 67W 81L
Diamond supports with above-median epic monsters a game win 72% of games; below it, 28%.
This season, in your wins 1.9, in your losses 0.5 · 67W 81L