Playstyle radar
24 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
59
of 100
Farming
CS pace, gold income and early-lane farm
34
of 100
Vision
Vision score, control wards and ward clears
17
of 100
Objectives
Epic monsters, objective damage and plates
25
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
24
of 100
What to work on
24 gamesSurvivabilityStart here
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.3 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Damage / min
947 vs 807
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 58% of games, the other half 40%.
Team damage share
27% vs 23%
87 of 100 against top laners. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 62 of 100, built on 23% team damage share and 834 damage a minute. Vision trails at 18, with 0.65 vision score a minute.
Among top laners
Emerald top laners with fewer deaths a minute than the median win 67% of games; with more, 32%.
In your wins 0.26, in your losses 0.33 · 10W 14L
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
In your wins 11%, in your losses 17% · 10W 14L
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 1.3, in your losses 0.4 · 10W 14L