Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
38
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
33
of 100
Vision
Vision score, control wards and ward clears
16
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
60 gamesObjectivesStart here
Turret plates / game
6.0 vs 8.5 typical
Push for plates after a won trade instead of resetting.
Vision
Vision score / min
0.47 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 56 of 100, built on 0.21 deaths a minute and 10% time spent dead. Vision trails at 15, with 0.55 vision score a minute.
Among mid laners
Master+ mid laners with above-median turret plates a game win 80% of games; below it, 29%.
This season, in your wins 9.2, in your losses 4.1 · 33W 28L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.53, in your losses 0.57 · 33W 28L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.1, in your losses 0.1 · 33W 28L