Playstyle
18 games
Playstyle radar
18 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
41
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
48
of 100
What to work on
18 gamesSurvivabilityStart here
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
703 vs 785 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Vision
Wards cleared / game
1.3 vs 3.1 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Gold / min
472 vs 431
82 of 100 against Diamond Urgot players, and it matters: the better half of Urgot top laners wins 70% of games, the other half 33%.
First blood rate
33% vs 14%
97 of 100 against Diamond Urgot players, and it matters: the better half of Urgot top laners wins 57% of games, the other half 50%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, aggression leads at 56 of 100, built on 28% first blood rate and 37% kill participation. Damage trails at 38, with 719 damage a minute.
Among top laners
Urgot top laners with fewer deaths a minute than the median win 70% of games; with more, 33%.
Urgot top laners with above-median damage a minute win 59% of games; below it, 43%.
Urgot top laners with above-median wards cleared a game win 54% of games; below it, 49%.