Playstyle radar
22 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
21
of 100
Damage
Damage per minute and share of the team's damage
11
of 100
Farming
CS pace, gold income and early-lane farm
4
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
52
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
10
of 100
What to work on
22 gamesFarmingStart here
CS / min
5.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.34 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Not a priority
Strengths
Objective damage / min
1117 vs 934
74 of 100 against junglers, and it matters: the better half of junglers wins 80% of games, the other half 20%.
Vision score / min
1.16 vs 0.96
73 of 100 against junglers, and it matters: the better half of junglers wins 55% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, objectives leads at 54 of 100, built on 994 objective damage a minute and 5.4 turret plates a game. Farming trails at 4, with 5.6 CS a minute.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with fewer deaths a minute than the median win 74% of games; with more, 26%.
junglers with less time spent dead than the median win 71% of games; with more, 29%.