Playstyle radar
17 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
69
of 100
Damage
Damage per minute and share of the team's damage
73
of 100
Farming
CS pace, gold income and early-lane farm
81
of 100
Vision
Vision score, control wards and ward clears
33
of 100
Objectives
Epic monsters, objective damage and plates
44
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
70
of 100
What to work on
17 gamesObjectivesStart here
Epic monsters / game
0.6 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.67 vs 0.80 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Wards cleared / game
1.1 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.27 vs 0.19
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Solo kills / game
4.1 vs 2.5
87 of 100 against top laners, and it matters: the better half of Emerald top laners wins 60% of games, the other half 41%.
Gold / min
450 vs 412
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among top laners, survivability leads at 77 of 100, built on 8% time spent dead and 0.16 deaths a minute. Vision trails at 35, with 1.9 wards cleared a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Emerald top laners with above-median vision score a minute win 53% of games; below it, 46%.
Emerald top laners with above-median wards cleared a game win 52% of games; below it, 47%.