Playstyle
12 games
Playstyle radar
12 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
48
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
60
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
19
of 100
What to work on
12 gamesSurvivabilityStart here
Deaths / min
0.31 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
15% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Epic monsters / game
0.2 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Turret plates / game
10.8 vs 8.3
80 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 74% of games, the other half 22%.
Damage / min
983 vs 857
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 58% of games, the other half 37%.
CS at 10 min
81.3 vs 74.5
81 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 52% of games, the other half 44%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among mid laners, damage leads at 68 of 100, built on 876 damage a minute and 22% team damage share. Survivability trails at 19, with 0.29 deaths a minute.
Among mid laners
Diamond mid laners with fewer deaths a minute than the median win 66% of games; with more, 29%.
Diamond mid laners with less time spent dead than the median win 63% of games; with more, 33%.
Diamond mid laners with above-median epic monsters a game win 75% of games; below it, 38%.