Playstyle
35 games
Playstyle radar
35 gamesCompared with Master+ top laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
58
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
65
of 100
Vision
Vision score, control wards and ward clears
43
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
53
of 100
What to work on
35 gamesVisionStart here
Control wards / game
0.0 vs 0.4 typical
Buy a control ward on most backs and place it where the next fight happens.
Objectives
Epic monsters / game
0.6 vs 0.7 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Objective damage / min
578 vs 394
95 of 100 against top laners, and it matters: the better half of Master+ top laners wins 73% of games, the other half 31%.
Turret plates / game
12.9 vs 9.9
84 of 100 against top laners, and it matters: the better half of Master+ top laners wins 76% of games, the other half 30%.
Gold / min
449 vs 417
75 of 100 against top laners, and it matters: the better half of Master+ top laners wins 70% of games, the other half 34%.
Identity
Farm Focused
Builds leads through gold and CS.
Among top laners, farming leads at 67 of 100, built on 76.9 CS at 10 min and 449 gold a minute. Vision trails at 42, with 0.0 control wards a game.
Among top laners
Master+ top laners with above-median control wards a game win 56% of games; below it, 50%.
In your wins 0.0, in your losses 0.0 · 21W 14L
Master+ top laners with above-median epic monsters a game win 71% of games; below it, 36%.
In your wins 0.9, in your losses 0.1 · 21W 14L