Playstyle
11 games
Playstyle radar
11 gamesCompared with Diamond supports, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
39
of 100
Damage
Damage per minute and share of the team's damage
32
of 100
Utility
Healing, shielding, lockdown and saves for allies
41
of 100
Vision
Vision score, control wards and ward clears
21
of 100
Objectives
Epic monsters, objective damage and plates
35
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
42
of 100
What to work on
11 gamesSurvivabilityStart here
Deaths / min
0.29 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
12% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Objectives
Objective damage / min
24 vs 89 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kill participation
62% vs 55%
89 of 100 against supports, and it matters: the better half of Diamond supports wins 51% of games, the other half 45%.
First blood rate
17% vs 4%
93 of 100 against supports, and it matters: the better half of Diamond supports wins 52% of games, the other half 47%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 43 of 100, built on 11% time spent dead and 0.25 deaths a minute. Vision trails at 21, with 1.15 vision score a minute.
Among supports
Diamond supports with fewer deaths a minute than the median win 65% of games; with more, 30%.
Diamond supports with less time spent dead than the median win 63% of games; with more, 32%.
Diamond supports with above-median objective damage a minute win 69% of games; below it, 27%.