Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
67
of 100
Damage
Damage per minute and share of the duo's damage
72
of 100
Frontline
Damage soaked and mitigated for the duo
65
of 100
Utility
Healing and shielding for the duo
25
of 100
Control
Crowd control uptime and immobilizations
77
of 100
Mechanics
Skillshots landed and dodged
24
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots hit / min
0.3 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Mechanics
Skillshots dodged / min
2.9 vs 3.5 typical
Keep moving between casts; a 2v2 punishes standing still.
Utility
Ally heal + shield / min
15 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Strengths
Damage / min
2008 vs 1552
79 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Immobilizations / game
59.9 vs 33.6
87 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 77 of 100, built on 59.9 immobilizations a game and 2.7 CC seconds a minute. Mechanics trails at 24, with 0.3 skillshots hit a minute.
Among Arena players
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
This season, in your wins 0.2, in your losses 0.4 · 41W 30L
Arena players with above-median skillshots dodged a minute win 41% of games; below it, 25%.
This season, in your wins 3.1, in your losses 2.3 · 41W 30L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
This season, in your wins 20, in your losses 3 · 41W 30L