Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
50
of 100
Damage
Damage per minute and share of the duo's damage
64
of 100
Frontline
Damage soaked and mitigated for the duo
32
of 100
Utility
Healing and shielding for the duo
42
of 100
Control
Crowd control uptime and immobilizations
86
of 100
Mechanics
Skillshots landed and dodged
75
of 100
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1961 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Frontline
Damage taken share
10% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Strengths
CC seconds / min
4.5 vs 2.1
100 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Immobilizations / game
49.1 vs 33.6
72 of 100 against Arena players, and it matters: the better half of Arena players wins 39% of games, the other half 28%.
Skillshots hit / min
1.5 vs 0.7
87 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Identity
Controller
Locks enemies down and wins the round.
Among Arena players, control leads at 86 of 100, built on 4.5 CC seconds a minute and 49.1 immobilizations a game. Frontline trails at 32, with 1961 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2348, in your losses 1459 · 37W 36L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
This season, in your wins 9%, in your losses 11% · 37W 36L