Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ bot laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
68
of 100
Farming
CS pace, gold income and early-lane farm
56
of 100
Vision
Vision score, control wards and ward clears
81
of 100
Objectives
Epic monsters, objective damage and plates
69
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season159 games
What to work on
60 gamesAggressionStart here
Solo kills / game
0.7 vs 1.0 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
Objective damage / min
867 vs 579
100 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 81% of games, the other half 20%.
Turret plates / game
14.5 vs 10.0
100 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 81% of games, the other half 23%.
Kills / min
0.39 vs 0.32
72 of 100 against Master+ Draven players, and it matters: the better half of Draven bot laners wins 71% of games, the other half 30%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among bot laners, vision leads at 79 of 100, built on 3.6 control wards a game and 1.02 vision score a minute. Survivability trails at 35, with 0.26 deaths a minute.
Among bot laners
Draven bot laners with above-median solo kills a game win 64% of games; below it, 45%.
This season, in your wins 1.5, in your losses 1.0 · 95W 64L