Playstyle radar
13 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
64
of 100
Damage
Damage per minute and share of the team's damage
71
of 100
Farming
CS pace, gold income and early-lane farm
51
of 100
Vision
Vision score, control wards and ward clears
26
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
36
of 100
What to work on
13 gamesAggressionStart here
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
Kills / min
0.59 vs 0.26
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Gold / min
599 vs 454
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 69% of games, the other half 29%.
Epic monsters / game
4.0 vs 2.9
100 of 100 against junglers, and it matters: the better half of Emerald junglers wins 83% of games, the other half 29%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among junglers, damage leads at 69 of 100, built on 28% team damage share and 1130 damage a minute. Vision trails at 28, with 0.1 control wards a game.
Among junglers
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.