Playstyle radar
29 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
47
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Utility
Healing, shielding, lockdown and saves for allies
55
of 100
Vision
Vision score, control wards and ward clears
56
of 100
Objectives
Epic monsters, objective damage and plates
41
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
What to work on
29 gamesSurvivabilityStart here
Time spent dead
11% vs 9% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.24 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
1.3 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Strengths
Objective damage / min
172 vs 93
90 of 100 against supports, and it matters: the better half of Emerald supports wins 70% of games, the other half 28%.
Damage / min
704 vs 364
99 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 46%.
CC seconds / min
2.2 vs 1.3
100 of 100 against supports. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among supports, damage leads at 72 of 100, built on 740 damage a minute and 20% team damage share. Survivability trails at 39, with 11% time spent dead.
Among supports
Emerald supports with less time spent dead than the median win 64% of games; with more, 34%.
In your wins 9%, in your losses 13% · 11W 18L
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.18, in your losses 0.28 · 11W 18L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.3, in your losses 0.9 · 11W 18L