Playstyle radar
60 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
55
of 100
Damage
Damage per minute and share of the team's damage
75
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
60 gamesSurvivabilityStart here
Time spent dead
14% vs 12% typical
Avoid the late death that costs a minute of the map when every second counts.
Survivability
Deaths / min
0.25 vs 0.22 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
0.8 vs 1.5 typical
Sweep the enemy wards around the objective before it spawns.
Strengths
Kills / min
0.34 vs 0.19
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 60% of games, the other half 35%.
Gold / min
500 vs 413
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 66% of games, the other half 30%.
Objective damage / min
645 vs 392
100 of 100 against top laners, and it matters: the better half of Diamond top laners wins 70% of games, the other half 26%.
Identity
Carry
The team's damage runs through them.
Among top laners, damage leads at 73 of 100, built on 26% team damage share and 978 damage a minute. Vision trails at 21, with 2.0 wards cleared a game.
Among top laners
Diamond top laners with less time spent dead than the median win 62% of games; with more, 33%.
This season, in your wins 11%, in your losses 12% · 35W 33L
Diamond top laners with fewer deaths a minute than the median win 65% of games; with more, 30%.
This season, in your wins 0.20, in your losses 0.28 · 35W 33L
Diamond top laners with above-median wards cleared a game win 51% of games; below it, 45%.
This season, in your wins 2.4, in your losses 1.8 · 35W 33L