Playstyle radar
16 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
36
of 100
Damage
Damage per minute and share of the duo's damage
41
of 100
Frontline
Damage soaked and mitigated for the duo
58
of 100
Utility
Healing and shielding for the duo
76
of 100
Control
Crowd control uptime and immobilizations
65
of 100
Mechanics
Skillshots landed and dodged
75
of 100
What to work on
16 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1399 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Strengths
Skillshots dodged / min
5.1 vs 3.5
74 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 25%.
Skillshots hit / min
1.3 vs 0.7
75 of 100 against Arena players, and it matters: the better half of Arena players wins 38% of games, the other half 29%.
Ally heal + shield / min
195 vs 51
76 of 100 against Arena players, and it matters: the better half of Arena players wins 37% of games, the other half 32%.
Identity
Guardian
Keeps the duo standing with heals and shields.
Among Arena players, utility leads at 76 of 100, built on 195 ally heal + shield a minute and 195 heals + shields a minute. Placement trails at 36, with 25% top-2 rate.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.