Playstyle radar
15 gamesCompared with junglers of all ranks, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
22
of 100
Damage
Damage per minute and share of the team's damage
14
of 100
Farming
CS pace, gold income and early-lane farm
20
of 100
Vision
Vision score, control wards and ward clears
49
of 100
Objectives
Epic monsters, objective damage and plates
61
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
15 gamesFarmingStart here
CS / min
5.8 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Damage
Damage / min
519 vs 718 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
406 vs 462 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
3.6 vs 2.7
93 of 100 against junglers, and it matters: the better half of junglers wins 84% of games, the other half 31%.
Turret plates / game
5.5 vs 4.3
71 of 100 against junglers, and it matters: the better half of junglers wins 77% of games, the other half 27%.
Identity
Objective Taker
Plays for dragons, towers and plates.
Among junglers, objectives leads at 64 of 100, built on 3.0 epic monsters a game and 836 objective damage a minute. Damage trails at 12, with 14% team damage share.
Among junglers
junglers with above-median CS a minute win 67% of games; below it, 33%.
junglers with above-median damage a minute win 60% of games; below it, 40%.
junglers with above-median gold a minute win 71% of games; below it, 29%.