Playstyle radar
28 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
43
of 100
Damage
Damage per minute and share of the team's damage
40
of 100
Utility
Healing, shielding, lockdown and saves for allies
50
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
22
of 100
What to work on
28 gamesSurvivabilityStart here
Deaths / min
0.27 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Epic monsters / game
0.9 vs 1.6 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
53 vs 93 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Ally saves / game
3.11 vs 0.75
74 of 100 against supports, and it matters: the better half of Emerald supports wins 54% of games, the other half 47%.
Kill participation
59% vs 54%
76 of 100 against supports, and it matters: the better half of Emerald supports wins 52% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among supports, utility leads at 49 of 100, built on 1.3 CC seconds a minute and 3.11 ally saves a game. Objectives trails at 20, with 0.9 epic monsters a game.
Among supports
Emerald supports with fewer deaths a minute than the median win 66% of games; with more, 32%.
In your wins 0.20, in your losses 0.32 · 12W 16L
Emerald supports with above-median epic monsters a game win 73% of games; below it, 30%.
In your wins 1.2, in your losses 0.7 · 12W 16L
Emerald supports with above-median objective damage a minute win 70% of games; below it, 28%.
In your wins 78, in your losses 34 · 12W 16L