Playstyle radar
37 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
36
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
21
of 100
Vision
Vision score, control wards and ward clears
47
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
50
of 100
What to work on
37 gamesObjectivesStart here
Turret plates / game
6.3 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Farming
CS / min
6.5 vs 7.1 typical
Catch the side wave between fights instead of standing in the river.
Farming
Gold / min
371 vs 413 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Not a priority
Strengths
Epic monsters / game
1.3 vs 0.7
87 of 100 against top laners, and it matters: the better half of Diamond top laners wins 67% of games, the other half 31%.
Wards cleared / game
2.8 vs 1.5
88 of 100 against top laners, and it matters: the better half of Diamond top laners wins 51% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, survivability leads at 53 of 100, built on 0.21 deaths a minute and 11% time spent dead. Farming trails at 22, with 5.5 CS a minute.
Among top laners
Diamond top laners with above-median turret plates a game win 72% of games; below it, 25%.
In your wins 10.4, in your losses 3.2 · 16W 21L
Diamond top laners with above-median CS a minute win 55% of games; below it, 40%.
In your wins 5.2, in your losses 5.7 · 16W 21L
Diamond top laners with above-median gold a minute win 66% of games; below it, 30%.
In your wins 393, in your losses 365 · 16W 21L