Playstyle radar
22 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
43
of 100
Farming
CS pace, gold income and early-lane farm
49
of 100
Vision
Vision score, control wards and ward clears
19
of 100
Objectives
Epic monsters, objective damage and plates
18
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
41
of 100
What to work on
22 gamesObjectivesStart here
Epic monsters / game
0.0 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Objectives
Objective damage / min
239 vs 395 typical
Hit the objective while the team holds the area instead of chasing.
Aggression
Solo kills / game
1.8 vs 2.5 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Strengths
CS at 10 min
74.5 vs 68.3
78 of 100 against top laners, and it matters: the better half of Emerald top laners wins 53% of games, the other half 45%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, farming leads at 52 of 100, built on 425 gold a minute and 49.4 CS at 10 min. Objectives trails at 19, with 0.5 epic monsters a game.
Among top laners
Emerald top laners with above-median epic monsters a game win 68% of games; below it, 32%.
In your wins 0.8, in your losses 0.0 · 12W 10L
Emerald top laners with above-median objective damage a minute win 71% of games; below it, 27%.
In your wins 345, in your losses 178 · 12W 10L
Emerald top laners with above-median solo kills a game win 60% of games; below it, 41%.
In your wins 1.3, in your losses 1.5 · 12W 10L