Playstyle radar
20 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
49
of 100
Damage
Damage per minute and share of the team's damage
53
of 100
Farming
CS pace, gold income and early-lane farm
45
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
40
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
28
of 100
What to work on
20 gamesFarmingStart here
CS / min
6.5 vs 6.9 typical
Catch the side wave between fights instead of standing in the river.
Survivability
Deaths / min
0.23 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Objectives
Turret plates / game
2.8 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Not a priority
Strengths
CS at 10 min
4.2 vs 2.8
79 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
All-Rounder
No axis stands out above the pack.
Among junglers, damage leads at 54 of 100, built on 20% team damage share and 734 damage a minute. Survivability trails at 29, with 0.26 deaths a minute. That is the Assassin trade: survivability is not where this class wins games.
Among junglers
Diamond junglers with above-median CS a minute win 65% of games; below it, 30%.
Diamond junglers with fewer deaths a minute than the median win 71% of games; with more, 24%.
Diamond junglers with above-median turret plates a game win 76% of games; below it, 24%.