Playstyle
21 games
Playstyle radar
21 gamesCompared with Diamond top laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
16
of 100
Damage
Damage per minute and share of the team's damage
29
of 100
Farming
CS pace, gold income and early-lane farm
31
of 100
Vision
Vision score, control wards and ward clears
62
of 100
Objectives
Epic monsters, objective damage and plates
37
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
26
of 100
What to work on
21 gamesAggressionStart here
Solo kills / game
0.8 vs 2.8 typical
Take the 1v1 when the trade is in your favour instead of waiting for help.
Survivability
Deaths / min
0.28 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Damage
Damage / min
588 vs 733 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Epic monsters / game
1.9 vs 0.8
100 of 100 against Diamond Darius players, and it matters: the better half of Darius top laners wins 68% of games, the other half 32%.
Objective damage / min
683 vs 414
100 of 100 against Diamond Darius players, and it matters: the better half of Darius top laners wins 75% of games, the other half 25%.
Wards cleared / game
4.6 vs 1.7
100 of 100 against Diamond Darius players, and it matters: the better half of Darius top laners wins 53% of games, the other half 47%.
Identity
All-Rounder
No axis stands out above the pack.
Among top laners, vision leads at 58 of 100, built on 0.93 vision score a minute and 3.3 wards cleared a game. Aggression trails at 12, with 27% kill participation.
Among top laners
Darius top laners with above-median solo kills a game win 60% of games; below it, 40%.
Darius top laners with fewer deaths a minute than the median win 68% of games; with more, 31%.
Darius top laners with above-median damage a minute win 61% of games; below it, 38%.