Playstyle radar
46 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
36
of 100
Farming
CS pace, gold income and early-lane farm
70
of 100
Vision
Vision score, control wards and ward clears
52
of 100
Objectives
Epic monsters, objective damage and plates
60
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
98
of 100
What to work on
46 gamesDamageStart here
Damage / min
616 vs 721 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Not a priority
Strengths
Deaths / min
0.11 vs 0.20
100 of 100 against Diamond Diana players, and it matters: the better half of Diana junglers wins 75% of games, the other half 22%.
Time spent dead
6% vs 11%
97 of 100 against Diamond Diana players, and it matters: the better half of Diana junglers wins 72% of games, the other half 26%.
CS / min
8.1 vs 7.7
71 of 100 against Diamond Diana players, and it matters: the better half of Diana junglers wins 68% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 98 of 100, built on 0.11 deaths a minute and 6% time spent dead. Aggression trails at 38, with 0.23 kills a minute.
Among junglers
Diana junglers with above-median damage a minute win 58% of games; below it, 40%.
In your wins 685, in your losses 514 · 28W 18L