Playstyle
12 games
Playstyle radar
12 gamesCompared with Emerald bot laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
65
of 100
Damage
Damage per minute and share of the team's damage
57
of 100
Farming
CS pace, gold income and early-lane farm
52
of 100
Vision
Vision score, control wards and ward clears
12
of 100
Objectives
Epic monsters, objective damage and plates
54
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
68
of 100
What to work on
12 gamesVisionStart here
Vision score / min
0.46 vs 0.70 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.38 vs 0.26
90 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 72% of games, the other half 30%.
Deaths / min
0.17 vs 0.23
85 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 71% of games, the other half 30%.
Objective damage / min
629 vs 489
77 of 100 against Yunara players, and it matters: the better half of Yunara bot laners wins 83% of games, the other half 18%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among bot laners, survivability leads at 68 of 100, built on 0.22 deaths a minute and 10% time spent dead. Vision trails at 14, with 0.39 vision score a minute.
Among bot laners
Yunara bot laners with above-median vision score a minute win 56% of games; below it, 46%.
Yunara bot laners with above-median control wards a game win 57% of games; below it, 48%.