Playstyle radar
55 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
43
of 100
Damage
Damage per minute and share of the duo's damage
41
of 100
Frontline
Damage soaked and mitigated for the duo
28
of 100
Utility
Healing and shielding for the duo
50
of 100
Control
Crowd control uptime and immobilizations
62
of 100
Mechanics
Skillshots landed and dodged
42
of 100
What to work on
55 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
2178 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Frontline
Damage taken share
9% vs 11% typical
Body-block for the duo partner; the seconds you buy decide rounds.
Control
Immobilizations / game
28.1 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
CC seconds / min
3.3 vs 2.1
85 of 100 against Arena players, and it matters: the better half of Arena players wins 41% of games, the other half 26%.
Identity
Contender
No axis stands out above the field.
Among Arena players, control leads at 62 of 100, built on 3.3 CC seconds a minute and 28.1 immobilizations a game. Frontline trails at 28, with 9% damage taken share.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
In your wins 3117, in your losses 1396 · 25W 30L
Arena players with above-median damage taken share win 36% of games; below it, 30%.
In your wins 9%, in your losses 9% · 25W 30L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 38.7, in your losses 19.2 · 25W 30L