Playstyle
60 games
Playstyle radar
60 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
72
of 100
Damage
Damage per minute and share of the team's damage
77
of 100
Farming
CS pace, gold income and early-lane farm
63
of 100
Vision
Vision score, control wards and ward clears
23
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
39
of 100
last 60season124 games
What to work on
60 gamesVisionStart here
Vision score / min
0.58 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Vision
Control wards / game
0.0 vs 0.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Strengths
Kills / min
0.45 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Gold / min
522 vs 433
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Objective damage / min
605 vs 325
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 75% of games, the other half 29%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 78 of 100, built on 28% team damage share and 1008 damage a minute. Vision trails at 22, with 0.1 control wards a game.
Among mid laners
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
This season, in your wins 0.61, in your losses 0.62 · 66W 58L
Master+ mid laners with above-median control wards a game win 55% of games; below it, 49%.
This season, in your wins 0.1, in your losses 0.0 · 66W 58L