Playstyle radar
21 gamesCompared with Diamond mid laners, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
41
of 100
Damage
Damage per minute and share of the team's damage
48
of 100
Farming
CS pace, gold income and early-lane farm
53
of 100
Vision
Vision score, control wards and ward clears
65
of 100
Objectives
Epic monsters, objective damage and plates
47
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
56
of 100
What to work on
21 gamesObjectivesStart here
Turret plates / game
6.1 vs 8.3 typical
Push for plates after a won trade instead of resetting.
Damage
Damage / min
789 vs 857 typical
Stay in range and keep casting through the whole fight instead of holding abilities.
Farming
Gold / min
415 vs 427 typical
Take plates and camps when the lane is pushed instead of waiting for the next fight.
Strengths
Time spent dead
7% vs 11%
91 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 63% of games, the other half 33%.
Deaths / min
0.16 vs 0.21
83 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 66% of games, the other half 29%.
CS / min
7.7 vs 7.2
74 of 100 against mid laners, and it matters: the better half of Diamond mid laners wins 53% of games, the other half 42%.
Identity
Vision Keeper
Controls the map with wards and sweeps.
Among mid laners, vision leads at 66 of 100, built on 2.4 control wards a game and 1.10 vision score a minute. Aggression trails at 38, with 5% first blood rate.
Among mid laners
Diamond mid laners with above-median turret plates a game win 74% of games; below it, 22%.
Diamond mid laners with above-median damage a minute win 58% of games; below it, 37%.
Diamond mid laners with above-median gold a minute win 66% of games; below it, 29%.