Playstyle
15 games
Playstyle radar
15 gamesCompared with Emerald junglers, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
64
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
34
of 100
Objectives
Epic monsters, objective damage and plates
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
52
of 100
What to work on
15 gamesObjectivesStart here
Turret plates / game
2.4 vs 4.2 typical
Push for plates after a won trade instead of resetting.
Aggression
First blood rate
0% vs 6% typical
Set up the early fight with the jungler instead of waiting for it to happen.
Not a priority
Strengths
CS / min
7.4 vs 6.8
72 of 100 against junglers, and it matters: the better half of Emerald junglers wins 66% of games, the other half 32%.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 67 of 100, built on 910 damage a minute and 23% team damage share. Vision trails at 33, with 1.6 wards cleared a game.
Among junglers
Emerald junglers with above-median turret plates a game win 76% of games; below it, 26%.
Emerald junglers with above-median first blood rate win 56% of games; below it, 48%.