Playstyle radar
12 gamesCompared with Emerald supports, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
32
of 100
Damage
Damage per minute and share of the team's damage
18
of 100
Utility
Healing, shielding, lockdown and saves for allies
49
of 100
Vision
Vision score, control wards and ward clears
15
of 100
Objectives
Epic monsters, objective damage and plates
48
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
44
of 100
What to work on
12 gamesVisionStart here
Vision score / min
2.13 vs 2.73 typical
Deep wards after a won fight and a sweep before every objective.
Aggression
Kill participation
48% vs 57% typical
Be at every fight your team takes; a support's value is presence.
Objectives
Epic monsters / game
1.5 vs 2.0 typical
Be at the dragon pit before it spawns, not after the fight is over.
Not a priority
Strengths
Turret plates / game
12.0 vs 6.8
100 of 100 against Emerald Milio players, and it matters: the better half of Milio supports wins 81% of games, the other half 20%.
Objective damage / min
101 vs 74
74 of 100 against Emerald Milio players, and it matters: the better half of Milio supports wins 76% of games, the other half 24%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among supports, survivability leads at 61 of 100, built on 8% time spent dead and 0.19 deaths a minute. Damage trails at 6, with 180 damage a minute.
Among supports
Milio supports with above-median vision score a minute win 55% of games; below it, 44%.
Milio supports with above-median kill participation win 56% of games; below it, 43%.
Milio supports with above-median epic monsters a game win 83% of games; below it, 35%.