Playstyle
11 games
Playstyle radar
11 gamesCompared with Emerald top laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
63
of 100
Damage
Damage per minute and share of the team's damage
67
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
42
of 100
Objectives
Epic monsters, objective damage and plates
58
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
45
of 100
What to work on
11 gamesSurvivabilityStart here
Time spent dead
13% vs 11% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Control wards / game
0.0 vs 0.3 typical
Buy a control ward on most backs and place it where the next fight happens.
Farming
CS at 10 min
64.5 vs 68.3 typical
Match the enemy's CS in the first ten minutes before looking for plays.
Strengths
Gold / min
473 vs 412
82 of 100 against top laners, and it matters: the better half of Emerald top laners wins 67% of games, the other half 31%.
Turret plates / game
15.8 vs 10.2
74 of 100 against top laners, and it matters: the better half of Emerald top laners wins 75% of games, the other half 28%.
Kills / min
0.33 vs 0.19
73 of 100 against top laners, and it matters: the better half of Emerald top laners wins 62% of games, the other half 36%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 67 of 100, built on 939 damage a minute and 24% team damage share. Vision trails at 43, with 0.5 control wards a game.
Among top laners
Emerald top laners with less time spent dead than the median win 63% of games; with more, 35%.
Emerald top laners with above-median control wards a game win 52% of games; below it, 48%.
Emerald top laners with above-median CS at 10 min win 53% of games; below it, 45%.