Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
72
of 100
Damage
Damage per minute and share of the duo's damage
69
of 100
Frontline
Damage soaked and mitigated for the duo
54
of 100
Utility
Healing and shielding for the duo
52
of 100
Control
Crowd control uptime and immobilizations
41
of 100
Mechanics
Skillshots landed and dodged
48
of 100
last 60season101 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
ControlStart here
Immobilizations / game
25.3 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Strengths
Damage / min
1894 vs 1552
72 of 100 against Arena players, and it matters: the better half of Arena players wins 56% of games, the other half 10%.
Top-2 rate
48% vs 33%
72 of 100 against Arena players. Keep it; it is part of how the games get won.
Average placement
3.0 vs 3.5
72 of 100 against Arena players. Keep it; it is part of how the games get won.
Identity
Finisher
Turns lobbies into podium finishes.
Among Arena players, placement leads at 72 of 100, built on 48% top-2 rate and 3.0 average placement. Control trails at 41, with 25.3 immobilizations a game.
Among Arena players
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 32.1, in your losses 28.4 · 62W 39L