Playstyle radar
33 gamesCompared with Platinum supports, blended with Platinum players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
27
of 100
Damage
Damage per minute and share of the team's damage
15
of 100
Utility
Healing, shielding, lockdown and saves for allies
63
of 100
Vision
Vision score, control wards and ward clears
29
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
58
of 100
What to work on
33 gamesDamageStart here
Damage / min
218 vs 295 typical
Poke between cooldowns and add autos when it is safe.
Aggression
Kill participation
56% vs 61% typical
Be at every fight your team takes; a support's value is presence.
Vision
Control wards / game
2.4 vs 3.6 typical
Buy a control ward on most backs and place it where the next fight happens.
Not a priority
Strengths
Objective damage / min
48 vs 24
79 of 100 against Platinum Yuumi players, and it matters: the better half of Yuumi supports wins 65% of games, the other half 29%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among supports, survivability leads at 76 of 100, built on 0.16 deaths a minute and 7% time spent dead. Damage trails at 7, with 7% team damage share. That is the Enchanter trade: damage is not where this class wins games.
Among supports
Yuumi supports with above-median damage a minute win 56% of games; below it, 38%.
In your wins 242, in your losses 218 · 14W 19L
Yuumi supports with above-median kill participation win 55% of games; below it, 39%.
In your wins 65%, in your losses 49% · 14W 19L
Yuumi supports with above-median control wards a game win 53% of games; below it, 42%.
In your wins 3.1, in your losses 1.8 · 14W 19L