Playstyle radar
47 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
49
of 100
Damage
Damage per minute and share of the duo's damage
64
of 100
Frontline
Damage soaked and mitigated for the duo
60
of 100
Utility
Healing and shielding for the duo
26
of 100
Control
Crowd control uptime and immobilizations
44
of 100
Mechanics
Skillshots landed and dodged
36
of 100
What to work on
47 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
MechanicsStart here
Skillshots hit / min
0.4 vs 0.7 typical
Skillshots hit decide 2v2s; throw them where the enemy has to walk.
Control
Immobilizations / game
26.2 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Utility
Ally heal + shield / min
16 vs 51 typical
Time shields and heals to the opponent's burst, not before it.
Identity
Carry
The duo's damage runs through them.
Among Arena players, damage leads at 64 of 100, built on 13% team damage share and 1742 damage a minute. Utility trails at 26, with 16 ally heal + shield a minute.
Among Arena players
Arena players with above-median skillshots hit a minute win 38% of games; below it, 29%.
In your wins 0.6, in your losses 0.2 · 25W 22L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
In your wins 29.7, in your losses 22.3 · 25W 22L
Arena players with above-median ally heal + shield a minute win 37% of games; below it, 32%.
In your wins 19, in your losses 12 · 25W 22L