Playstyle radar
16 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
44
of 100
Farming
CS pace, gold income and early-lane farm
37
of 100
Vision
Vision score, control wards and ward clears
25
of 100
Objectives
Epic monsters, objective damage and plates
36
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
49
of 100
What to work on
16 gamesObjectivesStart here
Turret plates / game
4.9 vs 8.4 typical
Push for plates after a won trade instead of resetting.
Objectives
Objective damage / min
204 vs 315 typical
Hit the objective while the team holds the area instead of chasing.
Vision
Vision score / min
0.47 vs 0.74 typical
Put a ward down on every back and sweep the river before objectives.
Identity
All-Rounder
No axis stands out above the pack.
Among mid laners, survivability leads at 51 of 100, built on 10% time spent dead and 0.20 deaths a minute. Vision trails at 26, with 1.4 wards cleared a game.
Among mid laners
Emerald mid laners with above-median turret plates a game win 77% of games; below it, 26%.
Emerald mid laners with above-median objective damage a minute win 72% of games; below it, 26%.
Emerald mid laners with above-median vision score a minute win 53% of games; below it, 45%.