Playstyle
25 games
Playstyle radar
25 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
35
of 100
Damage
Damage per minute and share of the duo's damage
38
of 100
Frontline
Damage soaked and mitigated for the duo
64
of 100
Utility
Healing and shielding for the duo
53
of 100
Control
Crowd control uptime and immobilizations
35
of 100
Mechanics
Skillshots landed and dodged
63
of 100
What to work on
25 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
DamageStart here
Damage / min
1296 vs 1552 typical
Commit abilities early in the round instead of saving them; rounds are short.
Control
Immobilizations / game
25.0 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Identity
Juggernaut
Takes the hits and keeps swinging.
Among Arena players, frontline leads at 64 of 100, built on 12% damage taken share and 3129 damage mitigated a minute. Control trails at 35, with 25.0 immobilizations a game.
Among Arena players
Arena players with above-median damage a minute win 56% of games; below it, 10%.
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.