Playstyle radar
12 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
41
of 100
Damage
Damage per minute and share of the team's damage
33
of 100
Frontline
Damage soaked and mitigated for the team
69
of 100
Utility
Healing, shielding and lockdown for allies
64
of 100
Mechanics
Skillshots landed and dodged, casting tempo
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
54
of 100
What to work on
12 gamesDamageStart here
Damage / min
1295 vs 1513 typical
Cast through whole fights instead of holding abilities in the endless brawl.
Mechanics
Ability casts / min
7.8 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Aggression
Kills / min
0.46 vs 0.56 typical
Follow the engage with damage instead of waiting for the fight to settle.
Not a priority
Strengths
Immobilizations / game
43.7 vs 26.4
79 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.8 vs 3.5
88 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
2029 vs 1333
77 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 69 of 100, built on 2029 damage mitigated a minute and 21% damage taken share. Damage trails at 33, with 1295 damage a minute.
Among ARAM players
ARAM players with above-median damage a minute win 56% of games; below it, 44%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.
ARAM players with above-median kills a minute win 56% of games; below it, 44%.