Playstyle
11 games
Playstyle radar
11 gamesCompared with Platinum top laners, blended with players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
46
of 100
Damage
Damage per minute and share of the team's damage
49
of 100
Farming
CS pace, gold income and early-lane farm
32
of 100
Vision
Vision score, control wards and ward clears
6
of 100
Objectives
Epic monsters, objective damage and plates
21
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
34
of 100
What to work on
11 gamesObjectivesStart here
Epic monsters / game
0.1 vs 0.8 typical
Be at the dragon pit before it spawns, not after the fight is over.
Farming
CS / min
6.3 vs 7.0 typical
Catch the side wave between fights instead of standing in the river.
Objectives
Turret plates / game
7.0 vs 10.0 typical
Push for plates after a won trade instead of resetting.
Strengths
Kills / min
0.28 vs 0.18
89 of 100 against top laners, and it matters: the better half of Platinum top laners wins 63% of games, the other half 37%.
Solo kills / game
3.6 vs 2.4
75 of 100 against top laners, and it matters: the better half of Platinum top laners wins 60% of games, the other half 41%.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among top laners, damage leads at 49 of 100, built on 827 damage a minute and 23% team damage share. Vision trails at 6, with 0.28 vision score a minute.
Among top laners
Platinum top laners with above-median epic monsters a game win 68% of games; below it, 32%.
Platinum top laners with above-median CS a minute win 57% of games; below it, 42%.
Platinum top laners with above-median turret plates a game win 75% of games; below it, 29%.