Playstyle radar
10 gamesCompared with ARAM players.
Axis breakdown
Aggression
Kills, kill participation and multikills
54
of 100
Damage
Damage per minute and share of the team's damage
54
of 100
Frontline
Damage soaked and mitigated for the team
68
of 100
Utility
Healing, shielding and lockdown for allies
49
of 100
Mechanics
Skillshots landed and dodged, casting tempo
45
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
12
of 100
What to work on
10 gamesSurvivabilityStart here
Deaths / min
0.72 vs 0.56 typical
Respect poke and step out before the dive instead of after it.
Survivability
Time spent dead
29% vs 23% typical
Avoid the death that gives the enemy a free push to the turret.
Mechanics
Ability casts / min
8.2 vs 9.6 typical
Cast on cooldown; abilities held through a fight do nothing.
Not a priority
Strengths
Immobilizations / game
41.2 vs 26.4
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Skillshots dodged / min
5.1 vs 3.5
75 of 100 against ARAM players. Keep it; it is part of how the games get won.
Damage mitigated / min
1946 vs 1333
74 of 100 against ARAM players. Keep it; it is part of how the games get won.
Identity
Early read
The playstyle gets a name at 15 games. The shape so far:
Among ARAM players, frontline leads at 68 of 100, built on 1946 damage mitigated a minute and 21% damage taken share. Survivability trails at 12, with 0.72 deaths a minute.
Among ARAM players
ARAM players with fewer deaths a minute than the median win 62% of games; with more, 38%.
ARAM players with less time spent dead than the median win 60% of games; with more, 40%.
ARAM players with above-median ability casts a minute win 53% of games; below it, 47%.