Playstyle
24 games
Playstyle radar
24 gamesCompared with Emerald mid laners, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
42
of 100
Damage
Damage per minute and share of the team's damage
41
of 100
Farming
CS pace, gold income and early-lane farm
50
of 100
Vision
Vision score, control wards and ward clears
46
of 100
Objectives
Epic monsters, objective damage and plates
42
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
33
of 100
What to work on
24 gamesObjectivesStart here
Epic monsters / game
0.5 vs 0.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Survivability
Deaths / min
0.24 vs 0.20 typical
Stay out of the fog when the enemy jungler is unseen.
Vision
Wards cleared / game
1.1 vs 2.1 typical
Sweep the enemy wards around the objective before it spawns.
Not a priority
Strengths
Turret plates / game
11.2 vs 8.4
82 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 77% of games, the other half 26%.
Objective damage / min
426 vs 315
78 of 100 against mid laners, and it matters: the better half of Emerald mid laners wins 72% of games, the other half 26%.
Identity
All-Rounder
No single lean, a bit of everything.
An even profile among mid laners: farming peaks at 49 while survivability sits at 35, and nothing strays far from the middle of the pack. Games are won a little bit of everywhere.
Among mid laners
Emerald mid laners with above-median epic monsters a game win 76% of games; below it, 39%.
Emerald mid laners with fewer deaths a minute than the median win 67% of games; with more, 31%.
Emerald mid laners with above-median wards cleared a game win 53% of games; below it, 47%.