Playstyle radar
33 gamesCompared with Master+ mid laners, blended with Master+ players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
66
of 100
Damage
Damage per minute and share of the team's damage
87
of 100
Farming
CS pace, gold income and early-lane farm
58
of 100
Vision
Vision score, control wards and ward clears
24
of 100
Objectives
Epic monsters, objective damage and plates
59
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
40
of 100
What to work on
33 gamesSurvivabilityStart here
Deaths / min
0.25 vs 0.21 typical
Stay out of the fog when the enemy jungler is unseen.
Survivability
Time spent dead
13% vs 10% typical
Avoid the late death that costs a minute of the map when every second counts.
Vision
Vision score / min
0.56 vs 0.73 typical
Put a ward down on every back and sweep the river before objectives.
Strengths
Kills / min
0.43 vs 0.25
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 67% of games, the other half 37%.
Damage / min
1318 vs 862
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 63% of games, the other half 41%.
Gold / min
500 vs 433
100 of 100 against mid laners, and it matters: the better half of Master+ mid laners wins 71% of games, the other half 33%.
Identity
Carry
The team's damage runs through them.
Among mid laners, damage leads at 86 of 100, built on 28% team damage share and 1168 damage a minute. Vision trails at 22, with 0.83 vision score a minute.
Among mid laners
Master+ mid laners with fewer deaths a minute than the median win 71% of games; with more, 33%.
In your wins 0.20, in your losses 0.31 · 22W 11L
Master+ mid laners with less time spent dead than the median win 68% of games; with more, 36%.
In your wins 10%, in your losses 14% · 22W 11L
Master+ mid laners with above-median vision score a minute win 56% of games; below it, 48%.
In your wins 0.83, in your losses 0.81 · 22W 11L