Playstyle radar
30 gamesCompared with Emerald junglers, blended with Emerald players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
59
of 100
Damage
Damage per minute and share of the team's damage
65
of 100
Farming
CS pace, gold income and early-lane farm
47
of 100
Vision
Vision score, control wards and ward clears
28
of 100
Objectives
Epic monsters, objective damage and plates
38
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
38
of 100
What to work on
30 gamesObjectivesStart here
Epic monsters / game
1.6 vs 2.9 typical
Be at the dragon pit before it spawns, not after the fight is over.
Vision
Vision score / min
0.66 vs 0.95 typical
Put a ward down on every back and sweep the river before objectives.
Objectives
Objective damage / min
763 vs 940 typical
Hit the objective while the team holds the area instead of chasing.
Not a priority
Strengths
Kills / min
0.38 vs 0.26
92 of 100 against junglers, and it matters: the better half of Emerald junglers wins 63% of games, the other half 35%.
Solo kills / game
2.3 vs 1.2
86 of 100 against junglers, and it matters: the better half of Emerald junglers wins 58% of games, the other half 44%.
CS at 10 min
3.7 vs 2.6
72 of 100 against junglers. Keep it; it is part of how the games get won.
Identity
Carry
The team's damage runs through them.
Among junglers, damage leads at 67 of 100, built on 900 damage a minute and 24% team damage share. Vision trails at 28, with 2.1 wards cleared a game.
Among junglers
Emerald junglers with above-median epic monsters a game win 83% of games; below it, 29%.
Emerald junglers with above-median vision score a minute win 54% of games; below it, 44%.
Emerald junglers with above-median objective damage a minute win 79% of games; below it, 19%.