Playstyle
60 games
Playstyle radar
60 gamesCompared with Arena players.
Axis breakdown
Placement
Average finish and top-2 rate
48
of 100
Damage
Damage per minute and share of the duo's damage
51
of 100
Frontline
Damage soaked and mitigated for the duo
28
of 100
Utility
Healing and shielding for the duo
53
of 100
Control
Crowd control uptime and immobilizations
29
of 100
Mechanics
Skillshots landed and dodged
49
of 100
last 60season114 games
What to work on
60 gamesWin-rate evidence is not available for every stat yet; stats without it are ranked by the gap alone and never coached first.
FrontlineStart here
Damage mitigated / min
1798 vs 2642 typical
Take the burst on your shields and resistances, not on your partner.
Control
Immobilizations / game
18.6 vs 33.6 typical
Land the lockdown on the carry, not the frontliner.
Control
CC seconds / min
1.8 vs 2.1 typical
Layer crowd control into the duo's damage windows to lock a round down.
Identity
Contender
No axis stands out above the field.
Among Arena players, utility leads at 53 of 100, built on 66 ally heal + shield a minute and 67 heals + shields a minute. Frontline trails at 28, with 1798 damage mitigated a minute.
Among Arena players
Arena players with above-median damage mitigated a minute win 49% of games; below it, 18%.
This season, in your wins 2334, in your losses 1758 · 57W 57L
Arena players with above-median immobilizations a game win 39% of games; below it, 28%.
This season, in your wins 22.2, in your losses 22.9 · 57W 57L
Arena players with above-median CC seconds a minute win 41% of games; below it, 26%.
This season, in your wins 2.5, in your losses 1.8 · 57W 57L