Playstyle
19 games
Playstyle radar
19 gamesCompared with Diamond junglers, blended with Diamond players on the same champions.
Axis breakdown
Aggression
Kills, kill participation, solo kills and first bloods
40
of 100
Damage
Damage per minute and share of the team's damage
62
of 100
Farming
CS pace, gold income and early-lane farm
61
of 100
Vision
Vision score, control wards and ward clears
51
of 100
Objectives
Epic monsters, objective damage and plates
56
of 100
Survivability
Deaths and time spent dead, inverted: higher is safer
91
of 100
What to work on
19 gamesAggressionStart here
Kills / min
0.26 vs 0.30 typical
Convert the leads you build into kills on the map instead of resetting on them.
Vision
Control wards / game
0.1 vs 1.7 typical
Buy a control ward on most backs and place it where the next fight happens.
Aggression
Kill participation
45% vs 50% typical
Rotate toward fights as they start and finish the kills your team sets up.
Not a priority
Strengths
Deaths / min
0.12 vs 0.20
100 of 100 against Diamond Graves players, and it matters: the better half of Graves junglers wins 75% of games, the other half 25%.
Time spent dead
6% vs 10%
96 of 100 against Diamond Graves players, and it matters: the better half of Graves junglers wins 71% of games, the other half 29%.
CS / min
8.5 vs 7.8
78 of 100 against Diamond Graves players, and it matters: the better half of Graves junglers wins 71% of games, the other half 28%.
Identity
Safe Player
Low deaths, low risk, hard to punish.
Among junglers, survivability leads at 91 of 100, built on 0.14 deaths a minute and 7% time spent dead. Aggression trails at 37, with 0% first blood rate.
Among junglers
Graves junglers with above-median kills a minute win 70% of games; below it, 30%.
Graves junglers with above-median control wards a game win 53% of games; below it, 48%.
Graves junglers with above-median kill participation win 53% of games; below it, 47%.